视觉传达
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Taking the story of my hometown as the background, the life ofurban people has been changed by the change of urban devel-opment trend.A science fiction sound novel that incorporatesthe story of the worid's largest mine and tells the story of oneman's structural relationship with the city. lt makes people thinkabout the symbiotic relationship between people and cities.At the same time, through interactive devices, the audience isbrought into the role of urban residents in science fiction sto-ries to experience the far-reaching consequences that may be.caused by behaviors
3D Video | Experiment Video |C4D King's Nightingale is an experimentskydeo and immersive virtual spacethat explores the legitimacy of wildlife zoos in China. Inspired by frequentnews reports of wild animal deaths in zoos, King's Nightingale symbolizesthe pursuit of freedom. Through a science fiction narrative with strikingcontrasts, the piece examines the true reasons behind human captivity ofanimals, exposing the hypocrisy of using animal protection as a pretextfor profit. The work aims to encourage viewers to confront this social issuedirectly and advocate for more effective solutions to protect wildlife
Installation | Experiment Video |Material In today's world of environmental protection, the development of heavyindustry has become a topic that Chinese media collectively avoid. Myhometown Shuozhou used to have the largest open-pit coal mine in Chi.na. Since the 1980s, it has made great contributions to China's economicdevelopment and has been widely reported by the media. However, in to.day's sustainable development, such cities have begun to be consideredthe culprits of environmental pollution and vilified. Some media have be-gun to delete news that once praised this city. Heavy industrial cities seemto have become a stain on society, The media has consciously hiddenthese areas. The trauma of heavy industrial cities has not been given ad.equate attention, and the reconstruction work has not started, leaving thecities effectively abandoned
Installation | Experiment Video| Material "The Skulker" is an immersive interactive installation inspired by the record-high CO2 levels resulting from humanity's excessive use of fossil fuels and the concept of the post-human era. The term "Skulker" refers to someone who sneaks or hides in the shadows. Through an immersive performance, it invites participants into the post-human era to explore how humanity might save itself in an apocalyptic world.By weaving a cohesive narrative,the installation aims to enhance awareness of the impacts of atmospheric changes and critique the arrogance of anthropocentrism. This experience aspires to encourage audiences to rethink their analytical approaches to different phenomena, fostering a more imaginative and thoughtful response to the environmental crisis.