A VR, simulation, adventure game allows players to take on the adventure as Sebastian the Bird.Unlike any other VR games, players will have a rush ofexcitement and wonder as they engage with their sur-roundings, tapping into the unique experience of usingtheir beak and flying in the skies. However, as theRainstorm approaches, players must remain vigilance.ensuring the protection of fellow animals from lurkingpredators.In the face of potential danger, players mustalso confront their own fears of becoming prey, andmaintain courage in the challenges that lie ahead.To make the game world more realistic, l did researchon wind direction during storms in mountain canyons.the impact of strong winds on ibis, and the behavior ofpredator animals in harsh weather. Understandingthese aspects helped me a lot in making the storytell-ing and level design smoother and more natural.
Timely Shot began as a spark of inspiration afterwatching the intense, rhythmic combat scenes inJohn Wick 4, which left a deep impression on me.When l started formally studying game design lastyear, l returned to this idea and committed totransforming it into my own game. Timely Shotbecame my first fully designed game, and l am ex-tremely proud of what it represents.Player can deal higher damage to enemies whenthe timing of firing match the rhythm of music whilereact to the incoming bullets on time to avoid damages.Players can choose from three weapons touse in a series of battles with various enemies.
Storm Remnant is an 8v8 team deathmatch mapcreated during a workshop with an associate leveldesigner from Gearbox. In the workshop, welearned how to use the Unreal Engine Fortnite Network (UEFN) and applied level design theories inpractice. The Borderlands series, designed and de.veloped by Gearbox, is my favorite first-personshooter game series and has a history of collabora.tion with Fortnite.l utilized the available Borderlands style assets in UFEN to create this map.Storm Remnant, and tell a story.
Design and draw one character from publicdomain works and one original character assidekick of the main character while fitting the background of story.
Design and draw three original characters:a hitman, a hacker, and a hostile guard.
Applied the Countryball drawing style toreproduce the story of the prologue inAssassin's Creed: Brotherhood.